Hi-Lo
Crash

Hi-Lo Explained: How the Turbo Games Card Game Works

by Turbo Games

RTP
95.00%
Variance
-
Top win potential
-
Reel configuration
-
Winning ways
-
Date released
04/04/2023

The First Card Draws the Money, Not the Place Bet Button

The stake leaves the balance when the first card appears, not when Place Bet is pressed. Cancel before that reveal costs nothing (the balance sits unchanged), which frames the whole round: from the opening card on, every higher-or-lower call is made with money already gone, and the Cash Out button is the only control that returns anything. Hi-Lo prices each step in advance; on an Ace the choices are Lower at x1.71 or Equal at x20.54, and the button's figure is the full stake multiplied by the live card's current odds, recomputed per card rather than built step by step. The rules booklet prints RTP 95.0% and no multiplier ceiling at all; the ladder's only ceiling is monetary, a Max Profit of $10000. For a ladder game, the published record says less than the format suggests.

How the symbols pay out

  • Numeral Cards (2-10) Other
  • Face Cards (Jack, Queen, King) Other
  • Ace Other

How the game plays out

Hi-Lo prices each decision from the live card’s rank: the next-step multipliers appear before a Higher, Lower, or Equal commitment, and Cash Out pays the stake multiplied by the current absolute multiplier. A wrong call returns zero.

Base Game
Place Bet arms the round, but the stake is not debited until the first card is revealed; Cancel costs nothing before that point. Correct Higher or Lower calls—and Equal calls on a 2 or Ace—advance the card history and refresh Cash Out to a new absolute multiplier. Cash Out pays stake × that value; a wrong call settles at zero.

How to play

One card sits face up on the green felt. The aim in Hi-Lo is to judge the next card, build the Progressive Multiplier through correct calls, and use Cash Out before a wrong call ends the round.

  1. Place Bet

    Press Place Bet while Bet Amount holds a valid stake. The round opens with one face-up card; the stake leaves the balance at that first reveal, and Lower and Higher become live.

  2. Call the next card

    Press Lower or Higher; on a 2 or an Ace, Equal replaces the impossible choice. A correct press moves the live card into the history row and raises the Progressive Multiplier. A wrong press ends the round and loses the stake.

  3. Cash Out or continue

    After at least one correct call, the main circle switches to Cash Out with the current amount. Press it to collect and close the round, or make another direction call to continue the loop. The table returns to Place Bet when the round ends.

Playing smart: bankroll and volatility

Four deliberate choices shape a Hi-Lo round: swap the opening card before betting, cancel free until the first reveal, pick a priced direction on each new card, and press Cash Out before one wrong call erases the build-up.

Swap the starting card before Place Bet

The refresh icon on the card panel deals a new opening card while no stake is committed. Rules limit it to the pre-bet window, and the card it produces sets the first offered prices: a 7 prints Lower x2.1 and Higher x1.58, a 2 shifts Higher to x1.05. Its disabled look after Place Bet was not verified.

Cancel stays free until the first reveal

While the round's first card is still undealt, Cancel exits with no charge: one recorded test left the balance at $995.55 on both sides of the click. After that reveal the stake is spent, and the only routes back to the balance are correct calls and Cash Out. No other free exit is documented.

Take Equal when a 2 or Ace is live

On the two extreme ranks the impossible direction is replaced by Equal, a separate press with its own price: an Ace offered Lower at x1.71 against Equal at x20.54. A correct Equal jumps the Progressive Multiplier far past a safe call; a wrong one settles the round at zero, the same as any miss.

Press Cash Out before one miss voids the round

After any correct call the circle pays stake times the multiplier it prints, a figure confirmed against balance deltas and the My bets table. That number is the round's current absolute value, not a product of past steps. Continuing risks the whole sum on the next card; a wrong call pays nothing.

Compatibility

Auto-spin feature
No

Setting and visual style

Deck of cards

Features

  • Cash Out
  • Progressive Multiplier

Stake range

Minimum bet
0.10
Top bet limit
100.00
Currency
USD
Bets per round
1

What we think

Key advantagesLower and Higher quote their exact odds off the live card before you lock in a direction.
Key advantagesNothing leaves the balance until the first card turns, and the starting card can be re-randomised for free.
Key advantagesOne correct call is enough to arm the cash-out, which prints the exact sum it pays.
Downsides to considerThe rules booklet prints no maximum multiplier, so the only ceiling on record is the Max Profit $10000 cash cap.

A single deck stands in for the curve: each call is a fresh odds problem with the price printed on the button, and one wrong answer ends the round. The booklet is candid about the 95.0% return but silent on any multiplier ceiling, so this suits players who treat the cash-out click as the whole decision.

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Published 16/10/2026